
A health bar
Health, visually referred to as the health bar, is a feature in Mope.io that defines how much damage can an animal take before dying. While it has been in the game since its inception on October 4, 2016, the visual health bar itself was added on October 17, 2016.
Technical
Animals die if their health reaches zero: the Dragon died due to the Elephant taking away its health with its "Slap" ability
- Each animal has a set amount of hit points. This amount is set per tier, with higher tiered animals having more health than lower tiered ones. Many rares have higher health than their normal versions. Noticeably:
- It takes 3 bites to kill tier 1 animals.
- It takes 5 bites to kill tier 13 and tier 14 animals.
- Tiers 15 and 16 have significantly more health than the tier before them.
- The Black Dragon has 12 health.
- The King Dragon has 18 health.
- In a 1v1, all animals take ten bites to kill if healing is disabled, regardless of tier.
- The health bar is the visual representation of health. When an animal is at full health, its health bar will be invisible. It appears above an animal when the animal is damaged in some way and will remain visible until fully healed.
- In 1v1s, the health bar disappears after a certain duration if no further damage is taken even if not fully healed.
- Taking damage will cause the animal to flash red and shrink in size in relation to the amount of health they have left. If the animal was specifically damaged by a bite (including tailbites), they will also automatically turn towards the direction the bite was received. The turning also occurs if an animal is being touched by another animal.
- Most animals will slowly heal off any damage received, slowly growing back to their normal size. Aloevera (up until tier 15) and healing stones increase heal rate. Killing an animal gives an immediate small heal to the killer. The winner of a 1v1 instantly heals back to full health when the opponent has been killed.
- The White Giraffe (if its spawned family dies), Black Dragon, King Dragon, and AI animals do not naturally regenerate health.
- Should its health reach zero, the animal will die, leave a carcass, and either award its killer with a part of its XP or drop meat if it died naturally. Animals below tier 5 and AI will not leave a carcass or meat: they simply disappear.
- When the player dies, a message pops up at the top of the screen that briefly advises about their death. Their method of death is also normally shown on the end screen that follows right after.
- The default message is "Oh no, you died! Watch out for your health!"
- If killed by a predator, the message is "Oh no! You were eaten! Watch out for red-circled players!"
- If killed by a tail-bite, the message is "Oh no, you died from a tail-bite! Watch your tail!"
- If the player thirsts to death, the message is "You died of thirst :( Don't let your water run out!"
- If the players burns to death, the message is "You died from burning! (Get to water when on fire!)"
Sources of damage
Animals shrink as they take damage, as shown by this burning Gobi Bear.
- Animals are normally damaged by the following methods:
- Making contact with the front side of a predator (being bit)
- Being tailbit
- Some special abilities
- Touching fire
- Certain effects, noticeably burning (separate from touching fire), poison, and bleed
- Debuff
- Thirst, if the player's sustenance bar runs out
- Other, more specific methods include:
- Anti-team damage (only if tier 17)
- Cacti, at a small chance when touched
- Receiving fall damage from a tree (very rarely)
- Being bit or caught by a venus flytrap
- Touching the Volcano, Arctic Volcano, and Desert Volcano if they are erupting
- Iceballs
- Touching a Demon Fish.
- Being stung by a Honey Bee.
- As a Sea Monster, remaining on the surface of water for too long.
- As Shaheen Falcon, landing on the ground without damaging another animal or specifically targeting a Black Dragon or King Dragon.
- Disconnecting from the server leaves the player's animal idle for about thirty seconds. If not killed in that time, it will immediately die and collapse into meat. In 1v1s, the thirty second wait doesn't occur, and the other animal automatically wins.
- Death that is not caused directly from a player or an ability from a player (e.g Dragon's fire) is considered natural and the animal will drop meat.
Appearance
Health bars are long, horizontal bars that show up above each animal if they are not on full health. When an animal is at full health, bars will disappear. Higher tier animals have longer bars than lower tier ones.
Known values

The exact health values of most animals is unknown due to never having been directly stated. Most known values are for rare variants who have increased health.
- Coming Soon
History
- This section lists the update history of the Health as it is recorded in the changelog, as well as leaks or reveals from social media. Certain changes that were not explicitly added to the changelog might be missing.
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Trivia
- The King Dragon has the most health out of all animals in the game.
Glitches
- The Blue Macaw previously had a ridiculously high health, needing more than a dozen bites to kill it.